(I do also have Photoshop, and while I don't use it as my primary program for fakemon art any longer-these days it's mostly just some cleanup after the bulk of the work is done in MediBang-I used to use it for pretty much everything and could maybe offer some advice on some of the basics and somesuch if you need it.) Really, though, how much you like the interface is all that matters, as with enough practice you can create basically the exact same art and effects in any of these, or in something like GIMP or Paint.Net, or whatever. Lots of people I know use SAI for fakemon art in particular, so if you find that you're comfortable with the interface then that may be worthwhile. Or you could try Paint Tool SAI or Clip Studio Paint (currently on sale until tomorrow as of this post, I believe?) as non-free options that are still really popular and also don't cost an arm and a leg/a monthly subscription like Photoshop. While I haven't really used it much myself, you can also look at Krita as another free option. User-made brushes are great and can provide a lot of useful presets, but you'd be surprised at how many different effects you can achieve just by tweaking or creatively using what's there out of the box! Definitely experiment and see what you feel works best for you, though! I think a lot of getting comfortable with any art program is just playing around with the settings that are already there before you worry about fishing for outside tools. I like using the watercolor brush and eraser for the shading and highlights, because the reduced opacity lets you layer the color on and I like what it does to soften/lighten the edges of the shadows and lights. More or less the only "custom brush" I use is an eraser that I modified to have the same properties as the watercolor brush, but you can do that right in the interface: just look at the settings for the default watercolor brush and then create a new eraser that copies those settings. Of course, at the sizes most people will be seeing your artwork it probably won't be noticeable without close scrutiny, so if you prefer the smoother lines from the regular pen or the program you choose doesn't have a similar brush available, that's fine, too! If you zoom in close to a piece of actual Sugimori art (see here for an example), you'll see that the lines aren't perfectly smooth the mapping pen gives something reasonably similar for basically no extra effort. I do like using the "mapping pen" brush for lineart these days, as it gives the lines a slightly "rougher" feel. You can easily get away with the pen brush for inking lineart and either the watercolor brush or the pen + a soft eraser for shading/highlights. I use MediBang as well (albeit the Android version moreso than the PC version), and all the brushes I use are there by default. Definitely looking forward to boopsie's evolutions-it's supposed to be eevee-like, right? Lots of potential in the base you've got there are plenty of brushes you can experiment with in any program if you want to! Thing is, I personally find that I don't really need any fancy brushes for Sugi-style art if that's what you're after in particular. I wish I had the patience for both this and pixel art, haha. In the meantime, eh, close Plant Zone, I really like what you've got there! I've been admiring the sprites you posted in the feedback thread, and the Sugi-style art is just as nice. Maybe as I continue adding new stuff/revamping all the old, ugly, chalky-looking stuff (why is that hideous mega arcanine still on my website aaaaaaaa) I'll eventually settle on something that looks good across the board. I don't think I've really nailed down a consistent personal version of a Sugi-esque style yet, heh-a lot of even my newer artwork tends to fluctuate between looking more like one generation or another. And then there's the little guy in my avatar and its evolution, the ice/poison runnino and rhinovire.
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